I. INTRODUCTION
The objective in developing the education program "TOYS, YOU
and the REAL WORLD" was to send an important message to educators
and young people alike to think about, react in support of, and
to help create a safe world. The purpose of the lessons is to foster
activism and a greater awareness in children by teaching them to
be educated consumers. This curriculum stresses the use of critical
thinking and participation skills and is directed toward "young
consumers" and their "real world", with the expectation
that this knowledge will transcend to many other areas and prepare
them for the "real world" of adulthood.
Toys are a very real part of a childs universe. Yet most
children (end even many adults) are unaware of and uneducated regarding
the world of dangerous toys. Children spend much of their play time
with these items, but do not know that toys can cause them harm.
They dont realize how many children are injured and killed
by toys, and that some of these victims could have been saved if
they, or their parents, had been aware of the hazards in certain
toys. Most children have no awareness at all of the poor standards
that exist for pre-market safety testing of toys, in contrast to
the rigid rules that exist for food and drugs. They have no idea
that our government agencies function with inadequate laws and standards;
or that toy advertising, labeling and packaging can promote false
and misleading information; or that some toys promote gender bias
and violence.
The goal of "TOYS, YOU and the REAL WORLD" is to teach
children many important concepts using the childs familiarity
with and affection for toys to demonstrate and explain each theory.
While the specific subject matter of this curriculum is derived
primarily from public safety issues and consumer economics, the
individual lessons are formulated to develop and facilitate cooperative
learning skills in young children. Through verbal and interactive
participation, both as individuals, and as part of a group, the
students will be researching, collecting, analyzing and graphing
information. They will be reading, writing, solving problems, brainstorming,
making decisions and defining values. Back
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II. CURRICULUM
Using toys as instructional tools, the twelve lessons in "TOYS,
YOU and the REAL WORLD" will teach a child about: toy safety;
how to make and use a Toy Inspection Checklist for detecting dangers;
how to read and understand product labels, warnings, instructions;
how to understand advertising and develop good buying techniques;
the difference between cost and value; how toys depict and characterize
gender, cultural diversity, and bias; how toys can promote violence
or war; and how to use the power of the pen and letter writing to
make their ideas have impact and influence. They will be learning
about their rights as citizens and the function of a democracy;
about the concept of "people before profits" in business;
about consumer and corporate decision making; about the excitement
of planning and having a Toy Fair; and how much fun it is to play
"The Toy Store Game"!
Many of the given homework assignments encourage parental involvement.
"TOYS, YOU and the REAL WORLD" is specifically designed
to invite parent/child interaction. The underlying concept for using
this approach is that the home is the childs primary environment.
Children will gain information and knowledge from ancillary environments,
such as school, and share what they have acquired with parents and
siblings. Back to top
III. TEXTS
The Teachers Manual has been written using uncomplicated
language and examples. The objectives in each lesson are clearly
defined, as are the methods for teaching them. The instructor is
provided with all the materials necessary to teach the unit: charts,
worksheets, case studies, overhead display transparencies, the classroom
version of "The Toy Store Game", and a classroom copy
of Edward M. Swartz book, Toys That Kill (Vintage Books, Random
House 1986), which served as the foundation for this curriculum.
The book is a good reference source to support the rest of the programs
literature.
The Students Booklet is organized and specifically designed
to parallel each lesson in the Teachers Manual. Included are
worksheets, interesting statistics, word search exercises, crossword
puzzles, and the childrens version of "The Toy Store
Game". The students are provided with ample space in their
workbooks to complete homework assignments and store pertinent handouts
or materials accumulated. The instructor will receive "Certificates
of Award" that are to be given to every student that completes
the program.
The developers of this unique curriculum have coded the material
according to Blooms Taxonomy (whereby Cognitive Objectives
-- information and knowledge -- are coupled with Affective Objectives
concerning attitudes, values, feelings and emotions). The
concept is intended to foster creativity of thought. The children
will develop their confidence and ingenuity by focusing on the development
of a lot of new solutions rather than aiming to echo a single correct
answer. The student will learn to sense and identify problems via
open-ended situations that are presented with the intention to motivate
them to generate original ideas and responses. Back
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IV. EDUCATION GOALS
Through the methods previously described, students will gain the
knowledge to give themselves a better grasp of economics, safety,
government, and world issues, contributing to fortify some important
traits such as insight, honesty, sincerity, responsibility, curiosity,
and cooperation. The curriculum was created for third and fourth
grade elementary school students. Since 1989, the activities in
"TOYS, YOU and the REAL WORLD" have helped students acquire
recognition and group participation skills while developing confidence
in the fact that as individuals, they too have the power to affect
change and make a difference -- a power which can only increase
as a group.
"TOYS, YOU and the REAL WORLD" will turn classrooms everywhere
into bastions of learning, where tomorrows leaders can learn
about toy safety and the world around them. If educators will join
forces with W.A.T.C.H., together we can unite Americas children
to help save lives and make their world a safer place. |